The Gameplay is Nigh!

A good day for Noxic! I've managed to tackle several important gameplay sections. The player now has an energy level which is reflected in the range and intensity of his light. It will charge around torches and decrease when in contact with the chasing mass of darkness, which I am currently calling Big Dark (Little Dark still to come). 

With these changes, actual gameplay is now very close. Already can you make the choice to run away or charge yourself. The atmosphere is getting closer to what I intend with this small choice alone, I can feel that. Of course, gameplay tests will need to determine exactly how the atmosphere is working... But that time, too is drawing nearer. Onwards!