Big changes and small beginnings
Just a short update as to where the game is currently standing. As of right now, I am switching all of the code over to C# to practice this more ubiquitous programming language. Some of the classes are getting split up, moved around and shaken all about, but that is all for the greater good. I should have a smoother, more stable game by the end of it.
As for gameplay, both big dark and little darks from multiple sources are done, and the most pressing matter now (once the coding overhaul is done) is to implement the automatic loading up Light at sources while the player has to stay put. When that's done I can start balancing.
A little idea of note: making further progression easier (as endless games are wont to do) by leaving corpses whenever you die of easier to consume lightsources. Nice and elegant method and suiting the grim atmosphere!